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Omni TR - Touch Remove for Omnisphere App Store
The 'Touch Remote' Concept
Omni TR introduces our unique 'Touch Remote' concept, which combines the tactile advantages of the iPad with our powerful computer-based virtual instruments. The end result is an inspiring "hands-on" interactive performance experience that opens up many new possibilities to users of Spectrasonics instruments. With Omni TR, you can create Omnisphere setups and sound modifications on the fly, activate sounds, tweak filters, remix, bend and spin amazing performance variations!
Live Performance Interface
Omni TR introduces our unique 'Touch Remote' concept, which combines the tactile advantages of the iPad with our powerful computer-based virtual instruments. The end result is an inspiring "hands-on" interactive performance experience that opens up many new possibilities to users of Spectrasonics instruments. With Omni TR, you can create Omnisphere setups and sound modifications on the fly, activate sounds, tweak filters, remix, bend and spin amazing performance variations!
Main
Main Page
The Main page mirrors Omnisphere's unique Live Mode offering 8 patch slots with latching and trigger modes, individual mute and solo, and mixer faders. In this page alone, Omnisphere becomes a new performance instrument with the iPad sitting at the user's controller keyboard. Patch names can be simply touched to be enabled, one or more at a time for layers and stacks. Users can also browse and select Multis and Patches directly from the iPad to instantly change sounds for a new song or live set.
Orb
The Orb Page
Omni TR was designed to make the iPad the ideal control surface for Omnisphere’s innovative new ‘Orb’ feature. The ‘Orb’ is both a remarkable sound manipulation tool and an intuitive performance interface — it can be thought of as a ‘circular controller.’ Now with a single gesture, the user can instantly customize the sound in Omnisphere. Best of all, the Orb automatically works with every patch a user has, there’s no setup necessary.

As the Orb moves and orbits around the concentric circles, it morphs between automatically generated parameter scenes in Omnisphere’s STEAM engine in a highly intelligent and musical manner, all patch dependent — manipulating the sound in subtle or radical ways appropriate to that particular patch.

If the user doesn’t like what the Orb has created, a complete new set of manipulations can be chosen by simply rolling the “Dice” button, which instantly creates a brand new group of intelligent sonic modifications and effects to try. There’s no limit to how many serendipitous sonic variations the Orb can create – opening up the vast power of the STEAM engine to every user, regardless of synthesis knowledge.

The tactile experience of moving the cursor around the Orb space on the iPad with a finger to create variations in the sound is remarkably musical. Where standard controllers might change one or two simple parameters in a linear manner, the Orb morphs a host of parameters that are patch specific, and easily changed on-the-fly.

The Inertia slider of the Orb allows the user to create a ‘movement trail’ after letting go of the Orb, just like a ball might roll and bounce off the walls of a circular enclosure, adding a musical symmetry to the “performance” of an Orb interaction.

Users can also record their performance movements directly into the Orb and play the performance back in sync with their controller or host. The Orb’s movements and sonic results are saved within the patch, multi or the host’s session for later recall. The movement of the Orb can also be automated in the user’s host.
Controls
Controls Page
The Controls page features a touch-based pitch ribbon performance controller and 8 touch sliders assigned to groups of the most useful performance/editing parameters for each Omnisphere layer.
Jumbo
Jumbo View
The Jumbo page shows large patch names on all 8 parts, easily seen in a live stage performance situation.