Today, Spectrasonics has become a team of many gifted, creative people that Eric directs - sound designers, software engineers, musicians, visual artists - all working together to produce extraordinary software instruments that have a global impact on music.
Spectrasonics users include the world's foremost recording artists, producers, session players, remixers, game developers and film & TV composers. The company's instruments can be heard in thousands of hit records, top-selling games, popular television shows and major motion pictures. Every Spectrasonics product has been given a top industry award and garnered rave reviews.
Innovative Sound Design
In 1994, Spectrasonics introduced the unique Chromazones™ system of chromatically sampled phrases on the Bass Legends sample library and originated the technique of dynamic string bending on Hans Zimmer Guitars. The following year the company broke uncharted territory with its Distorted Reality series, widely regarded as the most popular sample library of all time. Between 1997-'98, Spectrasonics released the award-winning Symphony of Voices and Vocal Planet which even a decade later remain unsurpassed as the world's largest compilation of vocal samples. Throughout its history, Spectrasonics has also been involved in sound licensing deals with prestigious companies like Roland Corporation Japan to create distinctive sounds for numerous synthesizers, expansion boards, and the award-winning V-Drums.
In 1999, Spectrasonics created Groove Control®, a method of sound development for rhythmic phrases that provided unprecedented flexibility for producers. Many of the top composers and recording artists rely on Groove Control activated libraries in their work - including Spectrasonics' best selling Backbeat, Retro Funk, Metamorphosis, Vocal Planet, Bizarre Guitar and Liquid Grooves collections.
In-House Software Development
In 2004, Spectrasonics began a major new direction - to develop all its core technology with its own in-house software development team. The first result was the revolutionary S.A.G.E.™ technology - the most flexible groove engine in the world. S.A.G.E. (Spectrasonics Advanced Groove Engine) allows extensive real-time control, creation and manipulation of grooves while retaining state-of-the-art sound quality.
The award-winning Stylus RMX Realtime Groove Module was the first Spectrasonics virtual instrument to benefit from the in-house groove technology. RMX is widely regarded as the industry benchmark for all groove-based virtual instruments and continues to evolve with ground-breaking features such as Time Designer™, which for the first time allows audio loops to be intelligently transformed to other time signatures in real time.
Building the STEAM Engine
In 2008, Spectrasonics released its state-of-the-art STEAM Engine™ software synthesis technology with the award-winning Omnisphere®. The STEAM Engine completed the in-house technology transition from earlier instruments and provides a solid technology basis for future Spectrasonics innovations.
Omnisphere® is the company's most ambitious and successful project to date. Years in the works, this flagship 'Power Synth' was the first virtual instrument built with the STEAM engine. Omnisphere's overwhelming critical and commercial success is a result of the instrument breaking completely new sonic ground by combining a wide variety of hybrid realtime synthesis techniques, an epic library of remarkable "psychoacoustic" sounds, and many innovative features that have never been seen before in any hardware or software synthesizer.
In 2009, Spectrasonics released Trilian®, the award-winning successor to their Trilogy bass instrument. Trilian completed the company's transition to having it's entire product line on it's own technology.
Building on many years of accomplishments, the company has become one of the world's leading music software developers. Through it all, Spectrasonics' success remains the result of its original philosophy: Create "powerfully simple" products that are truly inspiring and unique.