THE ORB - Dice, Depth and Intertia
Pressing the DICE button will instantly create a brand new group of intelligent sonic modifications and effects to try. There’s no limit to how many serendipitous sonic variations the DICE can create – opening up the vast power of the STEAM engine to every user, regardless of synthesis knowledge. You will be presented with a different idea or point of departure each time you press it.
NOTE: It's important to save your Patches once you are satisfied with the Orb's changes. Once you press the DICE button or select a different Patch in that Part, Omnisphere will not be able to recall any previous Orb settings unless they have been saved with the Patch or with the host's session.
The overall intensity of the Orb's sound-manipulation can be controlled with the DEPTH slider. The higher the DEPTH slider is set, the more pronounced the changes will be to the Patch.
INERTIA is the resistance of any physical object to a change in its state of motion or rest. When using the Orb with INERTIA enabled, it is possible to let go of the cursor in any direction and just like a ball might roll and bounce off the walls of a circular enclosure, adding a musical symmetry to the “performance” of an Orb interaction. When INERTIA is not enabled, the cursor will stop when the finger is lifted, providing the ability to jump from one stationary point to another for dramatic, instantaneous changes.
This turns the Inertia on or off.
The Inertia Amount controls the speed and duration of the cursor's movement after it is set in motion and let go. The higher the Inertia Amount slider is set, the faster and longer the cursor will bounce around. When turned all the way up, the cursor will continue to move indefinitely.