KEY BOARD REVIEW
AWARDED KEY BUY AWARD
SELECTION: 9
FORMATTING: 9
SOUND QUALITY: 10
DOCUMENTATION: 8
BANG FOR THE BUCK: 9
INFO OVERVIEW
Audio CD, Akai/E-mu, Kurzweil, Roland & SampleCell Mac CD-ROMs
Unique and useful sounds created using cutting-edge virtual synthesis,
combined with vintage analog techniques. The new Groove Menu system is
great for fast remix needs.
It's been three long years since the original Distorted Reality first
hit the street -- a product that won glowing praise for its creativity
and sound design. To say that the follow-up was eagerly awaited would be
an understatement. In the 1997 NAMM report, Keyboard called it "possibly
the most anticipated sequel in soundware history." Well, folks, I have
to strongly agree with that sentiment, as this second twisted journey
into the realm of darkness and light from veteran producer Eric Persing
takes bold new strides into territories that the original Distorted
Reality only hinted at.
Eccentric, odd, strange, and other-worldly ... these are just a few
adjectives I'd use to describe this tour de force collection of
soundscapes. Animation is a strong point of DR2, as things here are
anything but static. These samples move around the listener, snaking in
and out from left to right, and behind and in front of the speakers.
Some of them take more than half a minute to come back around to where
you think they started. If you have even a slight interest in non-
acoustic sounds for remix chores and film work, then you've come to the
right place.
It's quite a sign of the times how DR2 was created. DR1 was made
entirely using outboard processing and vintage synths, but 50% of DR2
was created within the virtual world of software synthesis processors,
using such tools as V&I Software MetaSynth, BIAS SFX Machine, and
Prosoniq SonicWorx, among others.
I tested DR2 using a Roland S-760 with 32MB of RAM, but Spectrasonics
has formats for most of today's popular samplers. How does the new kid
compare to the original? For me, these two discs are a truly marriage
made in heaven and, er, hell. Heaven thanks to the lush pads, beds, and
ambient textures that abound throughout; hell because of the killer
twisted grooves, drones, and sweeper patches. Almost every patch on DR2
stimulated my creative process. A big addition to DR2 (compared to the
DR1 sampler-specific CD-ROM versions) is the inclusion of mod wheel
effects such as filter sweeps, panning, and crossfading.
Here are a few of the standout samples I came across on DR2: From the
Ambient group "Distant," "Radiant," "Tranquil" and "Somber" offer
endless, ethereal loops in a style similar to Brian Eno's mid-'70s
experiments. All of the Drone and Sweeper volumes are chock-full of
instant mini sci-fi movie score ideas. Others such as "Chaos," "Mangle
Orchestra," and just about all of the beats and grooves are wild
animated trip-hop escapades.
Greg Rule put DR2 to use as well, saying, "It wasn't a question of which
samples I should use, but which ones I shouldn't use; there's so much
excellent material to choose from." Some of his favorites were "the dry,
distortion rhythm loops, like 'Fuzz Pocket.' Trent Reznor would be
proud." He also gave a thumbs-up to "the sweeping sound effects in the
Reverse category. Great for transitions between verses and choruses, and
so on -- á la Ilio's TranceFusion CD. And love those gnarly sci-fi pads
and effects in the Fuzz section. There's just too much great stuff here
to single out."
A powerful new feature in DR2, called Groove Menu, is found in all of
the formats except E-mu and the audio CD. Essentially it's an elaborate
system of tuning offsets used to match the grooves to one another. In
case you were wondering, the pitch of the grooves does change, but in
the context of the DR2 collection, I feel this is a positive rather than
a negative. I found the pitch differences to add a unique character to
each loop. What's so cool about this feature is that you can play any of the
grooves together (voice polyphony permitting), even in a chord, without
worrying about one rhythm interfering with another. It's a simple innovation
that lets you effortlessly exploit DR2's massive collection of bizarre and powerful
groove textures. I came up with dozens of inspired rhythm tracks within
the first few minutes of playing with it.
I had a very hard time coming up with anything to gripe about with DR2,
but I did find a couple of minor things. First off, there's no mention
of the Groove Menu in the manual, which I was told is due to the fact
that at the time DR2 was being finalized, Spectrasonics was not sure
they could technically achieve this for all formats, so they opted to
leave it out. The good news is that there is now some very useful
Groove Menu support info posted on the Ilio Web site.
The other was that there are no index points on the audio CD, making it
hard to locate the individual samples. When I asked about this, I was
told that Spectrasonics does not put index marks in their audio CDs
anymore because that feature has been removed on all CD players
manufactured in the last five years or so. Their reasoning is that these
days very few people have CD players that support this feature.
Spectrasonics is revered for their high standards in the sampling CD
world. The Distorted Reality series brings us closer to the exotic and
weird domains than ever before. Greg agrees: "The original Distorted
Reality is still considered one of the top sources for bizarre,
evocative loops and effects. Spectrasonics had a lot to live up to with
DR2, and they didn't disappoint." MIKAIL GRAHAM
sidebar
THE MAKING OF. . . .
If you've ever wondered how samples like those found on DR2 are created,
we have a bit of a treat for you. Check out the four examples listed
below as explained in detail by Distorted Reality 1 & 2 producer Eric
Persing.
- BED:Behemoth. Painted a shifting additive sweep-type sound in
MetaSynth. Processed harmonics and stereo image through a photo of red
tomatoes. Added reverb with Hyperverb. Reversed the sample. With
Hyperprism's Vocoder, I used this sample as a modulator of a stereo
water sample. Subtly shifted carrier/modulator relationship in real time
with Hyperprism's Blue Window. Transposed down. Result: Scary Loch Ness
monster coming at you!
- HIT:Insurrection. Took Liquid Grooves loop and slowed it down by 200
bpm with Hyperprism's pitch-time changer. Routed Mac output through
Leslie. Routed Leslie output through overdriven Minimoog filter. Played
unrelated part on Minimoog. Added reverb. Result: Skidding heartbeat
thuds.
- NOI:Neuroscan. Recorded an additive synth "drawing" performance from
the GRM Tools program (Mac) to DAT. Recorded into Peak. Applied a
different plug-in every few milliseconds drawn with radical Premiere
envelopes. Repeated 100 times. Result: Head-spinning chaos.
- ORC:Shortwave Strings. Processed live Internet RealAudio playback of
public-domain 1930s radio soap opera through Fireworx stereo ring
modulator. Time-stretched result and transposed down three octaves.
Result: Demented Mellotronish string pad that goes haywire.
©2008 All Prices listed are US retail price. Contact your distributor for International prices.
All demo songs published by Big Green Music ASCAP -not for sampling, re-use or redistribution without permission. 3D CD box graphics courtesy of ILIO.
|
 |